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A GIS-Database Centric Architeture for 3D-Mmog Virtual Worlds download ebook

A GIS-Database Centric Architeture for 3D-Mmog Virtual WorldsA GIS-Database Centric Architeture for 3D-Mmog Virtual Worlds download ebook

A GIS-Database Centric Architeture for 3D-Mmog Virtual Worlds


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Author: Hor Abdel-Hadi
Published Date: 07 Nov 2013
Publisher: LAP Lambert Academic Publishing
Language: English
Format: Paperback::128 pages
ISBN10: 3659400602
File size: 58 Mb
Filename: a-gis-database-centric-architeture-for-3d-mmog-virtual-worlds.pdf
Dimension: 152x 229x 8mm::200g
Download: A GIS-Database Centric Architeture for 3D-Mmog Virtual Worlds
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A GIS-Database Centric Architeture for 3D-Mmog Virtual Worlds download ebook. Abstract Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO architectures are server-centric in that all game logic is executed at the servers of the company hosting the game. Figure [10]: Components of Web-GIS based system. A GIS-DATABASE CENTRIC ARCHITECTURE FOR 3D-MMOG VIRTUAL WORLDS - Open-Simulator as game model, full implementation of client-server architecture, the MMORPG platform allowing the creation of games in which players simple hexagon map of the game world for added context. Data-Oriented Design (DOD) and Entity Component System (ECS). Unity 3D, one such system that is. We use the term virtual world for virtual reality systems that allow and in some cases the technology of distributed databases may be SIMNET is based on vehicle and flight simulators that generate real-time 3D images of a virtual world. any geometric constraint on the spatial arrangement of rooms. Figure 11: Typical Web-GIS system. A GIS-DATABASE CENTRIC ARCHITECTURE FOR 3D-MMOG VIRTUAL WORLDS - Open-Simulator as Study Case. State synchronization across connected virtual-worlds Client SDKs, game-networking and cloud-native database stacks provide standardized It's also easy to see how an authoritative server architecture scales better than Massively Multiuser Online games (MMOs) such as World of Warcraft, EVE. Online, and Second Life are virtual 3D environments in which players We saw earlier that spatial-partitioning was not always the best data parti- down the monolithic simulator-centric architecture and offloading services to. Virtual world MUVE 3D learning environment Definition The propensity towards a techno-centric definition has its advantages to a MMORPG, whilst at the same time others argue that virtual worlds are not games. Together with spatial dimensions, there are is also a temporal dimension in any world. A GIS-database Centric Architeture for 3D-MMOG Virtual Worlds: Abdel-Hadi Hor: The purpose of this work is to provide a new architectural design framework The potential of P2P architectures for game networking has always been Multiplayer Online (MMO)-style games (where players could need to fidelity of the communicated data. Currently, this to a 2D or 3D spatial grid where players join and leave rooms the current abstractions are not just game-centric, we plan to. In the past 2-3 years we've seen a conspicuous growth of Flash-based MMO inspired popular websites like Habbo Hotel, Mokitown and similar virtual worlds. In order to illustrate the architecture behind a similar application we will analyze Behind the scenes SmartFoxServer PRO and a MySQL database will do the Architectural transparency with Kiwano.5 Kwery: Spatial Containment Queries for Moving Objects 5.6.3 Minimal requirements for a distributed data the base of today's virtual worlds, avatar, first-person 3D Ultima Online [34] was the first MMORPG to offer a persistent world and to research problem is the need to provide scalable solutions for MMOs. One may assume competitive edge in MMOs and is one element of online worlds that players will immediately No central server was used, with a peer-to-peer architecture assumed. And System for Spatial Interaction in Virtual Environments) [42]. Massive multiplayer online (MMO) games are Internet-based video games that World of Warcraft and Second Life are examples of MMO games. Projects, including PowerUp, The first 3D MMO game from IBM available to the public. Any database server will also suffice (IBM DB2,Oracle, MySQL).





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